Yahoo games canasta rules


















After the first round of play, and before the start of each round thereafter, players are to look at their current score and their score at that time will dictate how many points are needed for their first meld of the coming round. The values are as follows:. Accumulated Score at beginning of the deal Minimum Count. The count of a meld is the total point value of the cards in it. To meet the minimum, a player may make two or more different melds. If he takes the discard pile, the top card but no other may count toward the requirement.

Bonuses for red threes and canastas do not count toward the minimum. Teams are not allowed to pick up from the discard pile until they have created their first meld. Once the initial meld is created, the discard pile is open to both partners. If a red three only possible if turned up as an upcard , black three, or wildcard is placed atop the discard pile, the pile is effectively frozen.

To indicated the state of the frozen pile, the freezing card is placed at a perpendicular angle on the discard pile.

To unfreeze the pile, a natural card must be discarded atop the frozen pile and the pile must then be taken. Only by taking the pile will the pile unfreeze. If the discard pile is not frozen a player may take from the discard pile as long as:. A player can then take the remaining cards from the pile into his hand to form other melds and discards one card to end his turn.

Remember that picking up the discard pile is not an option until a team has met their initial meld requirement. A player cannot go out until the team has made at least one canasta.

Once a canasta is a made a player may go out by either discarding their final card or adding it to an existing meld. A player is not required to discard when going out, and a player is not allowed to pick up the discard pile when they have only one card in hand and the discard pile has only one card in it. If a player goes out in this way and their partner has yet to meet the initial meld requirement, they are required to meet that initial requirement themselves.

Players must add up their score and minus the value of any cards left in their hand at the time of going out. It is important to keep proper score as it determines the amount needed for the initial meld each round.

We are currently working on adding photos to all of our game rules by the end of the year. Slowly but surely. Many thanks, Dottie.

And what difference does it make that it is frozen. But then you say that if it IS frozen, you can also take it if you have one natural card that matches the top card plus one wild card, or if you want to just add the top card to an existing meld. Also, how can you pick up the discard pile if you only have one card in your hand? Hi Andrew, the rules have been updated for clarity. To answer your questions, a frozen pile cannot be drawn from, to unfreeze a pile a player must discard a natural card to is and take the pile.

To draw from an unfrozen discard pile a player may have a pair of natural cards that match the top card, a single card that matches the top of the discard pile, and a wild card, or they can play the top of the discard pile to an existing meld. I hope this helps! Hi Sally, the game is meant for 4 players. I suppose it could be modified to play 2, but it may change the gaming experience. Hi Chris, it depends on which version of Canasta you are playing. In the classic version you may not play more than 3 wild cards to any meld, but Canastas may be longer than 7 cards.

In Modern American Canasta, however, Canastas cannot be longer than 7 cards but may contain any number of wild cards. So, in this instance, you may add it to a Canasta as long as it does not exceed the 7 card rule.

If the upcard is a joker, deuce or three, one or more additional cards must be turned upon it until a "natural" card a four or higher appears. A player finding a red three in their hand must, on their first turn, put it face up on the table and draw a replacement from the stock.

A player who draws a red three from the stock also lays it on the table face up and draws a replacement. Finally, a player who takes the discard pile and finds a red three in it must place the three face up on the table but does not draw a replacement.

Each red three has a bonus value of points, but if one side has all four red threes, they count each, or in all. The value of the red threes is credited to a side that has made a meld, or debited against a side that has made no meld, when the hand ends.

The principal object of play is to form melds - combinations of three or more cards of the same rank - with or without the help of wild cards. Sequences are not valid melds. The player to left of the dealer plays first. Thereafter, the turn to play rotates clockwise to the left. Each turn comprises a draw, a meld optional after drawing, and a discard, which ends the player's turn. When the players turn comes, a player is always entitled to draw the top card of the stock.

Or, if the player wishes, they may instead subject to restrictions under "Taking the Discard Pile" take the top card of the discard pile to use it in a meld; having done so, they must take the rest of the discard pile. The discard is always one card from the hand never from a meld. All discards are placed in one pile beside the stock on the upcard, if it is still there , and the discard pile must be kept squared up, except as noted later.

A meld is valid if it contains at least two natural cards of the same rank - aces down to fours inclusive - and not more than three wild cards.

Jokers and deuces may never be melded apart from natural cards. A set of three or four black threes without wild cards may be melded only when a player goes out. To count plus, a meld must be laid on the table face up during a person's turn to play. All cards that are left in the hand when play ends, even though they form melds, count minus.

A player may meld as many cards as they please, of one rank or different ranks, forming new melds or adding cards to previous melds. But see restrictions on "Going Out". All the melds of a partnership are placed in front of either partner. A partnership may meld in a rank already melded by the opponents, but may not make two different melds of the same rank. A player may add additional cards to a meld by their side, provided that the melds remain valid having no more than three wild cards.

He may not add cards to the opponents' melds. A meld comprising seven or more cards, including at least four natural cards called a "base" , is a canasta. In addition to the point values of the cards, a canasta earns a bonus of for a natural or "pure" canasta one that has no wild card , and for a mixed canasta one that has one to three wild cards.

A completed canasta is squared up with a red card on top to indicate a natural one and a black card on top to indicate a mixed canasta. Additional cards may be added to a canasta to score their point values, but these do not affect the bonus - except that a wild card added to a natural canasta reduces it to a mixed canasta and a black card replaces the red card that was previously on top.

Minimum Count. A partnership's first meld its "initial" meld must meet a minimum count requirement that depends on the accumulated score of that side at the time, as follows: Accumulated Score at beginning of the deal Minimum Count Minus 15 0 to 1, 50 1, to 2, 90 3, or more The count of a meld is the total point value of the cards in it. To meet the minimum, a player may make two or more different melds.

If a player takes the discard pile, the top card but no other may count toward the requirement. Bonuses for red threes and canastas do not count toward the minimum. After a side has made its initial meld, either partner may make any valid meld without reference to any minimum count. The discard pile is frozen against a side before that side has made its initial meld.

The initial meld unfreezes it for both partners, provided that it is not frozen again as described below. The discard pile is frozen when a red three is turned as an upcard or if a wild card or a black three is turned as an upcard or discarded.

The lowermost freezing card of the pile is turned sidewise to indicate the freeze. A frozen discard pile is unfrozen only by being taken.

When the discard pile is topped by a wild card or a black three, at least one natural card must be discarded on top of the pile before the pile may be taken. Then, a player may take that card and the pile only with a natural pair of the same rank from their hand. Before touching the discard pile, the player should show the pair together with any additional cards if needed to meet the minimum count of an initial meld. When the discard pile is not frozen against their side, a player may take it: a with a natural pair matching the top card as above; or b by melding the top card with one matching natural card and one wild card from his hand; or c by adding the top card to a meld they already have on the table.

Having taken and melded the top discard as described, the player takes the rest of the pile into their hand and may then meld some or all of the additional cards as they please. The discard pile may never be taken when its top card is a wild card, a black three, or a red three.

Thereafter the turn to deal rotates clockwise. Any player who wishes may shuffle the deck, and the dealer has the right to shuffle last. After the shuffle, the deck is cut by the player to the dealer's left.

To make a natural canasta a player must obtain 7 cards of the same rank with out the use of wildcards. A natural canasta is signified when the player lays the seven cards on the table, in a stack, and showing the value of the top card in red. Yahoo Web Search Yahoo Settings.

Sign In. Search query. All Images Videos News. Local Shopping. The object is to be the first to score 5, points by melding sets of three or more cards of the same rank. Shuffling, dealing, and scoring are handled automatically.

Visit site. Yahoo trend play. Canasta Hoyle Card Games Canasta Palace - Play for Free! Playing Canasta online comes with an enormous number of available players at any time. That allows playing cards whenever you feel like it, without organizing game nights. Add card-playing flexibly into your everyday life, and enjoy the full joy of playing! Of course, playing Canasta online requires a stable internet Games on AOL.

Play free online Canasta. Meld or go out early. Play four player Canasta with a friend or with the Play Canasta online free. A player cannot empty their hand entirely until their team has a set number of canastas; Play Multiplayer Canasta Online The Deck and Dealing. Canasta uses two standard decks, plus a set number of Jokers. Each player is dealt a hand of 15 cards.

The rest are placed in a draw pile face down. Play one of the most popular online multiplayer card games with Canasta HD! Take turns drawing and discarding cards, creating melds to rack up points. Be sure to put your wild cards to good use to outflank your opponent. Canasta HD can be played with players in one on one matches or in teams of two. MSN Games has it all.

Canasta game featuring strong computer players and online multiplayer.



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